iRacing Live Timing – 11.3.4.2 – New Plugin System!
iRacing Live Timing – 11.3.4.2 – New Plugin System!
New Features
A new Plugin System has been added. This allows many possibilities for customisation and displaying additional data in your overlay with some JavaScript and HTML knowledge. Read more about how this system works here: https://www.sdk-gaming.co.uk/knowledge-base/plugin-system/
To complement the new Plugin System, a new family of Components have been added; Window 1, Window 2, Window 3 and Window 4. These provide blank panels to display data from the Plugin System or to directly display HTML or plain text. These can be imported from directly within iRacing Live Timing by opening the Remote Control Tab (F4), entering Edit Mode (F2) and using the Import from library button. Read more about these components here: https://www.sdk-gaming.co.uk/knowledge-base/window-component/
In the example below a custom scheduler named Garage has been added. Its sequence is starting when IRacing.IsInGarage becomes True. At the start of this sequence camera is switched to Chopper.
IRacing.IsInGarage /* True if driver is in garage */
IRacing.DriverMarker /* True if player presses marker button (M by default) */
IRacing.Live /* True if not in a replay */
Updated Navigation Component. 4 new buttons have been added (First crash, Previous crash, Next crash, Last crash) allowing navigation between crashes recorded in the event list. These buttons trigger the same animations, camera and driver changes as when double clicking an event in the event list. Read more about the Navigation Component here https://www.sdk-gaming.co.uk/knowledge-base/navigation-component/ and update to the latest version from within iRacing Live Timing Settings / Remote control / Outdated Components.
Bug Fixes
Software Authentication has been improved.
In-Sim date not changing when crossing midnight boundary has been corrected
Overtake and crash events are not recorded after race finish anymore
Timing panel rescaling bug on 4K monitors has been corrected